

Embraced The Way: the Turks have adopted the methods of their conquered and, while they still yearn for campaigns from horseback, it shall come with the administration and faith of their new subjectsģc. A Fire Tempered: Despite their impressive victories and great leaders, the Turks have been repelled from expanding further, and will have to content with managing their gains.ģb. Conquests: the Turks have exploded out of their homelands, and now have ripe claims to continue advancing until they find a foe worthy of defeating them (allowing further into Bengal, Anatolia, Caucasus, Syria, etc)ģa. Their buffs wane, and will eventually return to Phase 1 in another century Ģb.

Beaten Back: the Turks don't win many wars or form any impressive kingdoms. Fires on the Steppe: empowering tribals to expand into clan-held e_turanĢa. Interfaith marriages allowed between Muslim and Indian Faiths (Hindu, Jain, and Buddhists)ġ. Indian feudal vassals will be less likely to start or join independence factions Indian subcontinent powers can unite in defensive wars against foreign invaders Turkic heritage mercenary bands will declare wars like Northmen Army conquest warsĮvents to proselytize your branch of Islam or Zoroastrian into e_turanĬlan governments gain opinion bonuses with vassals for making powerful alliances outside their realmsĬlan governments in the affected regions can raid overland (Republic governments can by sea) Turkic heritage mercenary bands can be hired from further away (increased diplomatic range?) Turkic heritage mercenary bands can be rehired & vassalized by gifting them landĮxpand the range of Ghilman innovation to Persia (this is in general, not just in the struggle) Trukic heritage culture mercenary bands will generate stronger captains (to dynamically create characters like Seljuk) Turkic heritage culture mercenary bands will have more troops Turkic heritage culture mercenary bands are cheaper to hire Tribal mercenary bands are cheaper to create Turkic cultures gain additional military experience, and characters are more likely to be ambitious Tribals have reinforcement bonuses and cheaper MAA recruitment costs The Turks ride forth from Turkestan: will they find capable leaders to claim a Turkish empire for themselves? Will their horses be able to bathe in the waters of the Indus, the Ganges, the Tigris, and the Euphrates? Or will they become the ghulam of the Amirs, the mameluks of the Caliph, or ride elephants for the rajas? There are tribal (ie, nomads) in e_turan and e_tartaria in 950 Sunni, Shia, Zoroastrian, Buddhism, Jainism, Hindu, Tengri (I'm not going to spend the next half hour writing all the cultures in those empires) It's pretty vague and covers a large amount of territory, but it's an attempt at trying to generify the Seljuk and Ghaznavid empires and their expansion into Persia and India, respectively.
